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Home RPG Supplements Shadowrun: Risks & Rewards
Shadowrun: Risks & Rewards

Shadowrun: Risks & Rewards

Risks & Rewards is a campaign sourcebook for Shadowrun, Sixth World (6E), set in Cairo. It aims to plunge runners into a metropolis where high tech, mysticism, and corporate intrigue collide: Cairo as a setting marked by shadow wars, ancient traditions, and opportunities for bold runners to make both profit—and hazard.


🌍 Setting & Themes

Cairo in Risks & Rewards is presented as both old and new: mysticism and tradition are alive and loud, even as megacorporations and modern infrastructure push their influence. The city is scarred by recent shadow wars, and now multiple powers are jockeying for footing. This provides fertile ground for runners who like factional politics, moral ambiguity, and missions that blur the line between what’s profitable and what’s just.

Key thematic strands:

  • Mystical vs Corporate Power: Ancient spells, bloodlines, religious traditions and hidden magical legacies exist in tension with the hyper-corporate, futuristic world of Shadowrun technology.
  • High Stakes, Hard Choices: The title fits: choices in this campaign often have real consequences. Decision points are designed to weigh heavily—risk vs reward is a practical concern, not just thematic.
  • Cultural Flavor & Local Color: The city’s architecture, neighborhoods, local customs, magical undergrounds, hidden temples, and informal networks are all given attention to make Cairo feel alive rather than just a backdrop.

đź›  Contents & Structure

While full page count, mission outlines, or chapter breakdowns are less available in previews, confirmed features include:

  • A fully fleshed Cairo metroplex setting, with locales, neighborhoods, faction profiles, mystical sites, shadow war legacy zones.
  • Campaign-scale plots and adventure seeds: missions, narrative arcs, and hooks that allow GMs to drive long campaigns (or pick pieces for shorter arcs) in the city.
  • Encounters blending combat, negotiation, investigation: the book promises dynamic encounters that challenge runners not only physically but socially and ethically.
  • Corporate intrigue: Megacorporations are not just background; they are active players post-shadow war, vying for influence or survival. Runners may align, oppose, or exploit these powers.

🎯 What Works Well

  • Strong setting choice: Cairo is a compelling city: historically rich, culturally layered, and in Shadowrun’s Sixth World context, suitably mystic and conflict-prone. It offers both fantastic magical depth and shadow war scars.
  • Variety of mission types: The hybrid nature of the encounters—negotiation, stealth, combat, investigation—means that different runner teams (physical, magical, social) have chances to shine.
  • Narrative tension via choice: Because the stakes are high, and because factions and power dynamics are in flux, player decisions can have meaningful consequences. This enhances investment and roleplay.
  • Flavor & immersion: From initial descriptions, the flavor material (mysticism, locales, corporate aftermath) is drawn with care. For groups who like setting texture and detail, this appears to deliver.

âš  What to Be Mindful Of

  • Detail vs prep burden: A richly detailed city means GMs will need to invest time to parse neighborhoods, factions, mysteries, and likely adapt sessions based on player choices. For tables that prefer minimal prep, some of this richness may feel like overhead.
  • Balancing mysticism: Presenting ancient magic alongside high tech can create powerful options. GMs will need to carefully manage power creep, especially with magic, to ensure consequences are meaningful and fairness maintained.
  • Risk of overcomplication: Corporate intrigue + mystical undercurrents + shadow wars + moral choices = a lot of threads. If not handled with clarity, sessions can drift or players may feel unsure of game direction.
  • Assumed lore knowledge: Some players may not be deeply familiar with Cairo’s history, or with prior Shadowrun lore around mysticism or shadow wars. The text needs to support both fans and relative newcomers, so GMs may need to provide context.

đź—ˇ Final Thoughts

Risks & Rewards Supplement for Shadowrun

Risks & Rewards positions itself as a high-stakes, richly detailed campaign book that pushes Shadowrun 6E into a setting that combines mysticism and corporate power in vivid contrast. For groups that enjoy morally ambiguous missions, cultural depth, and the tension between the magical and the technological, this book looks like a strong choice.

If you’re a Shadowrun GM who has run many of the more “typical” urban/runner campaigns and want something with a different flavor—less Seattle corporate hustle, more global mysticism and shadow-war fallout—then this is a promising option. It’s not likely to be the fastest campaign book (in terms of prep), but its rewards seem well matched to its risks.

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Categories: RPG SupplementsTags: Shadowrun

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