FlexTale Hexcrawl Generator is a system-agnostic hexcrawl creation and overland sandbox toolkit from Infinium Game Studios sold through DriveThruRPG. Designed for use with any role-playing system, it provides tables and narrative content to support wilderness exploration, encounter generation, and sandbox adventure structure without relying on specific rule-set statistics or mechanics. The product is offered both in print and PDF, generally priced around US $19.99, and includes a bonus Excel file containing the full suite of 250+ tables and tools for GM convenience.
In purpose and tone, the book spaces itself between old-school procedural generators and modern dynamic narrative tools — you choose the system, and the generator gives you the why and the what happens next, not often the exact numbers to resolve it.
🧱 What’s Inside — Core Contents & Tools
The FlexTale Hexcrawl Generator is dense with modular, random table-based content geared toward producing emergent wilderness campaigns and sandboxes with minimal prep. While specific page counts aren’t always listed by retailers, its inclusion of 250+ tables implies substantial scope.
Here’s how the book is structured and what it offers:
📊 Procedural Tables
At the heart of the generator are a massive series of interlinked random tables. These span:
- Hex features — terrain types, terrain effects, and if conditions change when parties move into new areas;
- Encounters — narrative encounter prompts (e.g., wandering NPC groups, environmental hazards, rumors of hidden locales) that the GM can adapt to their system;
- Points of interest & landmarks — discovery tables that seed unique sites, lairs, villages, and mysteries keyed to hex coordinates;
- Events & rumors — semi-dynamic hooks that reflect the fiction of the region, giving the sense of a world reacting to player actions.
The Excel functionality included means GMs can roll or click for results quickly, filtering tables or generating content on the fly.
🧠 Narrative Frames
Beyond raw tables, FlexTale Hexcrawl Generator provides frameworks for interpreting results — how to turn “a ruined watchtower in the swamp” into a meaningful session beat, or what kinds of side quests might logically sprout from a bandit ambush. Infinium’s emphasis is on stories that emerge from dice outcomes and GM interpretation, rather than pre-scripted adventures.
🧭 Sandbox Structure
The generator helps you:
- Map regions and define travel pacing, giving guidance on how far adventurers might move each day and what they might encounter on the way;
- Track exploration and hex discovery, so returning to previously visited hexes or revealing buried lore makes sense in campaign flow;
- Build wandering tables and weather events tied to specific terrain types.
Because the product is system neutral, you plug in your game’s movement, combat, and skill mechanics — the generator just tells you what occurs and fictionally why, leaving the how (the die mechanics) to your chosen system.
🎲 Play Experience: Sandbox, Campaign, or Solo
The FlexTale Hexcrawl Generator excels in sessions where your group wants open exploration rather than follow-the-rail adventures. Its utility shines in several contexts:
- Sandbox Exploration — If your party decides to strike out into unknown wilds, you can seed hexes quickly and provide coherent content without hours of prep or pre-mapping.
- Improvisation-Friendly Play — GMs who enjoy reacting to player decisions and generating scenes on the fly will find the random tables a huge boon; the logic frameworks provided help make random results feel intentional.
- Solo or Small-Group Campaigns — Because no single system backbone is required, the tool works for solo play or tables where players self-navigate exploration with GM support. The Excel workbook makes rapid generation possible in these formats as well.
However, these strengths come with some nuance: the book provides inspiration and narrative seeds, not stat blocks. That means a bit more work on the GM’s part to convert, for example, “menacing ruins with deep tracks” into encounters with specific monsters or challenges in D&D 5E, Pathfinder, or your OSR favorite.
✨ Strengths — What Works Well
🛠 System-Neutral Flexibility
A core strength is that FlexTale Hexcrawl Generator doesn’t force you into a mechanical ecosystem — whether you like 5E, P2E, OSR, Savage Worlds, or a homebrewed system, you can use the output. This flexibility maximizes play options and reuse.
📈 Massive Table Library
With 250+ tables included, the generator lets you seed almost every facet of hex-based wilderness play: hex features, events, NPC groups, environmental effects, and lore fragments. That’s a depth of option few single purchase books match at this price point.
📅 Useful for Multiple Scales
Work on a single session sandbox, or use it to underpin an entire overland campaign — the structure supports both; you’re not locked into one adventure arc. The generator content can act as world-building scaffolding.
📁 Bonus Excel Support
Including a downloadable Excel file with all tables makes the generator much easier to use at the table, letting GMs roll or click for speedy results without flipping pages.
⚠ Considerations & What to Watch
📚 Not a Stats-Heavy Product
This isn’t a module with pre-made stat blocks or system mechanics; it’s primarily narrative content and tables. GMs must adapt results to their system’s resolution mechanics — a plus for flexibility, a barrier if you want plug-and-play combat charts.
📊 Learning Curve
Because the toolset is expansive, new GMs (or GMs new to hexcrawls) may feel overwhelmed by the number of tables and options; an initial investment of time is helpful to get comfortable.
🧭 Abstraction Over Detail
Random table results vary in specificity; a generated hex may give evocative narrative seeds but may require careful GM interpretation to turn into a session’s worth of content (e.g., specific foes or treasure). This reflects the product’s freedom but isn’t automatically ready to run straight off the page.
🗡 Final Verdict

The FlexTale Hexcrawl Generator is a powerful narrative sandbox engine that empowers GMs to produce vibrant wilderness exploration content without a single stat block tied to a specific system. It’s ideal for:
- GMs who like improvised, reactive play and sandbox exploration.
- Tables that enjoy open-ended campaigns rather than scripted adventures.
- Solo play or groups that mix systems across campaigns.
Because it offers system neutrality, deep procedural generation, and Excel support, it stands out as a versatile toolbox for hexcrawl and overland sandbox campaigns. If you enjoy converting narrative seeds into game sessions and don’t mind doing a little mechanical legwork to suit your system, this toolkit delivers significant value and creative fuel.
For groups wanting fully statted encounters, you will need to complement this with system-specific bestiaries or encounter generators — but as a creative sandbox engine, it’s uncommon in both scale and adaptability.
🗺️ BONUS: One-Page Starting Hexcrawl Template
A system-neutral wilderness sandbox you can run tonight
🧭 Region Overview
Region Name: ____________________________
Theme / Tone (circle): Wild / Haunted / Frontier / Mythic / Grim / Wonder-filled
Tech/Magic Level: Low / Standard / High / Weird
Dominant Threat: __________________________________________
Starting Settlement: ____________________ (population, faction, or vibe)
🧱 Hex Map Key (3×3 Starting Area)
Use this grid as your initial sandbox. Each hex represents 1 day of travel (adjust to taste).
[ A1 ] [ A2 ] [ A3 ]
[ B1 ] [ B2 ] [ B3 ] ← Party starts in B2
[ C1 ] [ C2 ] [ C3 ]
When the party enters a hex for the first time:
- Roll Terrain & Feature
- Roll Discovery / Landmark (optional if already known)
- Roll Encounter Check (1–2 on d6 = encounter)
🌲Terrain & Feature (d12)
- Dense forest; movement slowed
- Rolling hills with old stone markers
- Marshland with hidden footing
- Rocky highlands and narrow paths
- Open plains; high visibility
- River or stream crossing
- Ancient road, broken and overgrown
- Burned or blighted land
- Fog‑shrouded lowlands
- Wind‑scoured ridge or cliff
- Underground access or sinkhole
- Terrain changes abruptly (reroll twice, blend results)
🗿Discovery & Landmark (d12)
- Ruined watchtower or outpost
- Abandoned campsite with clues
- Natural wonder (falls, crystal cave, giant tree)
- Hidden shrine or idol
- Small hamlet or lone homestead
- Monster lair signs (tracks, bones, warnings)
- Old battlefield or mass grave
- Sealed door, vault, or barrow
- Arcane or supernatural phenomenon
- Traveling merchant or caravan remnants
- Territorial marker or warning sign
- Discovery tied to a PC backstory
⚔️ Encounter Check (d6)
- 1–2: Encounter occurs (roll below)
- 3–6: No encounter; describe travel montage
Encounter Type (d8)
- Hostile creatures
- Wary but intelligent NPCs
- Environmental hazard
- Predator stalking from afar
- Lost or fleeing NPC
- Faction patrol or scouts
- Supernatural sign or omen
- Quiet scene with hidden tension
🧑🤝🧑NPC Motivation (d6)
- Survival at any cost
- Greed or opportunity
- Fear of something nearby
- Loyalty to a faction or leader
- Desire for trade or aid
- Secret mission or betrayal
🌦Weather & Travel Twist (d8)
- Clear and calm
- Sudden storm or harsh weather
- Extreme heat or cold
- Thick fog or poor visibility
- Wildlife interference
- Equipment or supply issue
- Ominous silence
- Weather reveals something hidden
🧠Emergent Story Prompt (d6)
- Something here connects two previously unrelated hexes
- A minor event escalates into a regional threat
- A choice made here will anger a distant faction
- This place was once safe—but not anymore
- A rumor proves partly true and partly wrong
- The land itself reacts to the party’s presence
🗡GM Notes
- Reuse results: recurring NPCs and landmarks create continuity.
- Mark cleared, changed, or claimed hexes.
- Let factions move between hexes between sessions.
Session Log: ____________________________________________________________
Designed for use with system‑neutral tools such as the FlexTale Hexcrawl Generator.

