Republic City is a supplement for Avatar Legends: The Roleplaying Game, set in the Korra era. Released digitally on July 26, 2023, with the print version following. It provides a deep dive into the eponymous city—its districts, culture, politics, and adventure possibilities—along with mechanics, new playbooks, NPCs, and adventure content.
📜 What’s Inside
According to official sources, Republic City includes:
- An 8.5″ × 11″ hardcover with the setting toolkit, new mechanics, and lore.
- 3 new character playbooks (archetypes) to help players create compelling protagonists in Republic City.
- 5 NPC Legends, including Lin Beifong; United Forces General Iroh; President Zhu Li Moon; Mako; and Bolin. These can teach special techniques to player characters.
- An all-new adventure set in Republic City, focused on underground tunnel racing (street racing) in the Korra Era.
- Expanded lore and background on Republic City: its ten different districts, important locations, NPCs, and plot hooks for GMs.
- New rules / mechanics: piloting mechs, vehicle races & chases, and Pro-Bending arenas. These systems are intended to expand how Republic City adventures can feel especially dynamic.
- Appendices: new techniques, more weapons/technology options, and more setting detail.
🎭 How It Plays at the Table
- The book is designed to let a group fully inhabit Republic City: whether you’re playing crime thrillers, political intrigue, bending competitions, or racing you have mechanics for each. The mech / vehicle / chase rules plus Pro-Bending arenas give flavor unique to this setting.
- The ten districts give broad opportunities: each district has unique hooks—social tensions, criminal underbellies, industrial zones, cultural enclaves. These make it easier for GMs to build short arcs or campaign threads rooted in place.
- Playbooks allow players to adopt roles that feel distinct: someone might be a street racer, another a law enforcement officer, another something more morally gray. NPC legends let the game leverage recognizable characters for mentorship or ideological conflict.
- The included adventure (underground tunnel racing) is good for a one-shot or a session that highlights tension and city mechanics. It’s flashy and fun, though not super long.
✨ Highlights
- Setting depth: Republic City as both character and locale is richly realized. The ten districts, lore, NPC Legends, and plot hooks give a dense playground.
- New mechanical toys: Mechs, vehicle chases, Pro-Bending—that mix gives variety beyond standard bending or combat scenes.
- Familiar characters, new options: Having NPC Legends like Lin, Mako, Bolin etc. helps tie into the Korra storyline, which many players will appreciate.
- Adventure hook variety: Between races, chase mechanics, district conflict, and stage-set neighborhood tension, there are many tones available: thriller, action, drama.
⚠ Things to Watch
- Complexity increases: The added mechanics (vehicles, Pro-Bending, etc.) come with more moving parts. GMs and players may need time to understand how they integrate with core rules.
- Adventure length: The racing adventure is exciting but relatively compact; those expecting a long campaign might need to build or combine arcs.
- NPC Legend expectations: Using recognizable characters raises expectations—some groups prefer wholly original casts, so integrating Legends should be handled with care (tone, power balance, spotlight).
- Balance of districts: Some districts have more narrative weight or mechanical hooks than others; GMs may favor certain areas, risking uneven exposure or pacing through the city.
🧭 Where It Fits in the Avatar Legends Line
Republic City functions as a full-setting supplement—similar in scope to Wan Shi Tong’s Adventure Guide or Uncle Iroh’s Adventure Guide, but focused on a canonical city, with unique mechanical expansion. For groups interested in the Korra era, it’s probably the essential backdrop book. If you’ve been enjoying the Core Book, this gives you a specific location you can base campaigns in.
It also blends nicely with other supplements—playbooks and techniques from Republic City can be used in other Korra-era adventures, and the new mechanics can double back into core or crossover use.
⭐ Final Verdict
Avatar Legends: Republic City is a strong, mechanically rich, and narratively dense supplement. For fans of Korra, urban conflict, bending sports, vehicle chases, and story grounded in districts and culture, this is a must-own. It’s not minimal—it asks more of the GM and players—but its rewards are high: memorable scenes, varied adventure types, and a city that feels alive.
If your group leans toward cinematic action and wants bending, racing, politics, and industrial age flavor—this book gives those tools. Less likely to appeal if your focus is on wilderness or elemental fantasy far from urban sprawl—but for Korra era stories, it delivers powerfully.

