Neon-soaked gothic punk in an OSR shell
ShadowCity: Blood & Neon (available on DTRPG) recasts vampire chronicle themes into a compact, Noir-punk city supplement built atop the streamlined, dungeon-forward sensibilities of the Shadowdark/OSR family. The pitch is simple and evocative: play vampires (or vampire-adjacent bloodfolk) in a corrupt metropolis of eternally stuttering neon lights, predator politics, and everyday hunger. The book’s Kickstarter and DriveThruRPG listings emphasize ease of use, quick start chronicles, and compatibility with Shadowdark-style rules while remaining system-agnostic for most old-school tables.
🩸 Tone & Setting — gothic punk done lean
The setting leans hard into a particular mood: part vampiric court drama, part street-level noir, with neon and grime as constant companions. Where classic vampire RPGs can bloat with multiple subsystems of social mechanics, Blood & Neon favors immediacy — short chronicle prompts, quick-build bloodlines/disciplines, and hooks that generate scene-level tension fast. That focus makes it excellent for one-shots, short campaigns, or as a dark overlay to an OSR city hexcrawl. The product attracts both Shadowdark players and tabletop storytellers who want a compact experience similar to Vampire: the Masquerade but without the megatext.
⚙️ What’s inside — practical contents & layout
Across the product pages and Kickstarter materials, the book promises a tidy set of tools:
- Character bloodlines & disciplines — bloodlines come with 1–20 discipline progressions (per bloodline) and six player classes / playstyles that map onto WoD-style roles while remaining OSR-friendly.
- Quick chronicles & scenario seeds — a clutch of ready chronicle outlines to get groups playing in session one: stake full-moon politics, body-hunting conspiracies, or turf wars between cabals.
- City gear & locales — featured locations (neon bazaars, cathedral-ruins, blood markets), NPC lists, and quick maps so a Keeper can run street scenes without heavy prep.
- System notes & Shadowdark compatibility — mechanical advice for running the chronicle in Shadowdark or converting to other OSR rules; the product is positioned as Shadowdark-inspired but also system-neutral.
The PDFs and the sample images on Kickstarter show a clean layout with evocative art, readable tables, and a focus on one-page chronicle pages so GMs can run with minimal flipping.
🩺 Playability — how it feels at the table
ShadowCity wants sessions to feel emergent and dangerous. Mechanically, it avoids heavy rule inflation: players track blood, hunger, and social standing; Keepers track cabal influence and city-level consequences. Combat remains lethal, but social “duels” and intrigue sequences are treated with the same brevity as a punch to the jaw — quick rolls, immediate outcomes, and consequences that echo in the next scene.
This lean design is its greatest strength: it keeps the game moving and foregrounds dramatic decisions (who to feed on, whom to betray, which secret to hide) rather than on subsystem bookkeeping. Early community reactions suggest that fans of story-forward vampire games enjoy the tradeoff — players get strong flavor and agency with less crunchy management.
✨ Strengths — why you’d reach for this book
- Focused mood & usability. The book is written to create instantly playable chronicles that capture the gothic-punk vibe without hours of prep. The Kickstarter materials underline how quickly you can start.
- Shadowdark adjacency with broad appeal. If you like Shadowdark’s quick, deadly tone, Blood & Neon enhances it with vampire drama; if you prefer another OSR engine, the conversion notes make adaptation straightforward.
- Compact campaign hooks. The chronicle seeds and ready locales are excellent glue for convention games, one-shots, or rotating-MC campaigns. The product is deliberately small but jammed with usable scenes.
- Community momentum & creator responsiveness. The Kickstarter is funded and the creator interacts on update threads and socials, which bodes well for post-launch support and potential supplements. Early social chatter shows enthusiasm in OSR and Shadowdark circles.
⚠ Caveats — what to watch before you buy
- Not a full WoD replacement. Blood & Neon trades the sprawling metaplot and many subsystems of games like Vampire: The Masquerade for immediacy and modular use. If you want the full World of Darkness mechanical depth (generation, long-term humanity systems, or complex coterie mechanics), this product is intentionally lighter.
- Niche tone. Gothic-punk vampiric noir is evocative — but it’s a particular taste. Groups that prefer heroic fantasy, bright-tone table banter, or rules-heavy simulation might find the setting too dark or mechanically spare.
- Early product lifecycle. As a Kickstarter/new release, the book’s long-term support (errata, expansions) depends on sales momentum. The campaign shows strong backing so far, but buyers seeking a decades-old support network should account for that.
🧭 Where it fits — recommended audiences

- Ideal for: Shadowdark & OSR groups wanting vampire chronicle flavor, convention GMs who need short, dramatic one-shots, and storytellers who prefer mood and scene drama over heavy mechanics.
- Less ideal for: Long-term WoD devotees expecting exhaustive lineage mechanics, or groups who want heavy subsystem simulation (deep political economy, long-form social mechanics) out of the box.
🗡️ Final verdict
ShadowCity is a sharp, well-targeted supplement that distills vampire chronicle themes into a portable, OSR-friendly package. Its biggest achievement is focus: rather than attempt to be everything, it commits to a mood (gothic punk neon) and equips Keepers with the short, repeatable ingredients needed to run memorable chronicle sessions quickly. Fans of Shadowdark and compact, cinematic horror will find a lot to love; groups looking for a full World of Darkness simulation will want this as a stylish companion rather than a replacement.
If you want neon at midnight, quick stakes, and vampire politics that bite fast and leave scars, Blood & Neon delivers an efficient, playable shard of that fiction — and it does so with good production values and clear support for Shadowdark and other OSR engines.

